//--------------------------------------------------------------------------
#include "CollisionObject.h"
//--------------------------------------------------------------------------
//--------------------------------------------------------------------------
CollisionObject::CollisionObject(int type, int width, int heigth)
:
m_heigth(0),
m_width(0),
m_Type(0)
{
	m_iType		= TYPE_COLLISIONOBJ;
	m_width		= width;
	m_heigth	= heigth;
	m_Type		= type;
}
//--------------------------------------------------------------------------
CollisionObject::~CollisionObject(){
	/***/
}
//--------------------------------------------------------------------------
//--------------------------------------------------------------------------